Dev log - Bloody deaths in R for Revenge 🧑‍💻


Hello agent, for this dev log I wanted to provide an update on the enemy death and gore system I have been developing for R for Revenge.

Authentic, visceral violence is an essential part of the game's identity because you can’t spell “Hotline miami” without the gruesome, bloody graphics. So I've put a lot of effort into making the various ways enemies meet their demise feel suitably brutal and gruesome. 👍

First up, I hand-painted a vast library of death sprites showing enemies falling, covering wounds or being torn apart in dozens of unique poses. Besides that I also separate the upper body and the lower body to mix and match various death positions. Now no two deaths will look the same, keeping things randomly horrific.


Blood effects have also received an overhaul. It runs, smears and coagulates on floors, weapons and the enemy themselves. When the violence occurs, blood spatter is rendered to match the fatal wound.. Nothing breaks immersion like levitating blood blobs! ✍️

Perhaps my favorite touch is some enemies attempting hopeless last gasps as they fall. Gurgles and choked final pleas help emphasize the true cost of violence. It's a darker touch but fits the gritty theme.


I'm very pleased with the progress made on the new death and gore systems💀. While there is still work to be done tweaking the balance, I'm confident these changes elevate the visceral violence to match the overall intensity of R for Revenge. Thanks as always for your continued support and feedback!

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