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Devlog
R for Revenge
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Devlog
May 2024 Devlog - R for Revenge
June 11, 2024
by
Tien Lee
1
Hello Agent! This is Tien Lee, the one and only developer behind the top-down shooter "R for Revenge", here with the May 2024 devlog update. This past month has been a highly productive one as I've co...
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Devlog - Level design
April 10, 2024
by
Tien Lee
Hello agent, it's been a while since my last devlog update on "R for Revenge". University has been keeping me very busy, but I'm excited to dive back into working on this project. For those who haven'...
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Devlog - Enhanced Enemy Reactions and Tactical Gameplay
January 31, 2024
by
Tien Lee
Hello agent, Welcome back to another solo devlog for "R for Revenge"! I'm excited to share the latest updates and improvements. In this week’s update, I'll be discussing the enhancements made to the...
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Devlog - Double Trouble Ability 🧲
January 19, 2024
by
Tien Lee
Hello agent, As many of you know who are familiar with R for Revenge, timing and movement are crucial skills in these top-down action games. I wanted to add an ability that plays with expectations and...
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Dev Log - Stun enemy by throw weapons 🎾
January 10, 2024
by
Tien Lee
Hello agent, I’m excited to share my progress on adding a new stun mechanic to “R for Revenge”. As some of you may know, I’m going for a fast-paced, brutal top-down shooter similar to Hotline...
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Dev log - AI Behavior part 2🤖
November 30, 2023
by
Tien Lee
Hello agent, if you see another fella being shot, the most common reaction is that you will face the direction that shot came from (to prevent you getting shot, of course) and then carefully run aroun...
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Devlog - Slowing Down Time in crisis ⌛
November 25, 2023
by
Tien Lee
Hello agent! For our intense top-down shooter "R for Revenge", survival in chaotic firefights is crucial. Players will face off against tough enemies with fast reflexes and deadly aim. But I wanted to...
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Dev log - AI Behavior in R for Revenge 🤖
November 20, 2023
by
Tien Lee
Hi agent, in the last dev log I shared an update on the blood and gore effects. This time, I want to discuss the improvements made to the enemy AI. Having intelligent, responsive enemies is crucial to...
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Dev log - Bloody deaths in R for Revenge 🧑💻
November 07, 2023
by
Tien Lee
#R for Revenge
Hello agent, for this dev log I wanted to provide an update on the enemy death and gore system I have been developing for R for Revenge. Authentic, visceral violence is an essential part of the game's...
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Dev Log - Weapon system part 2 🐣
November 01, 2023
by
Tien Lee
Hello agent, It's TienLee with another development log for "R for Revenge"! In the last dev log, I talked about beginning to add different weapon types to make each feel unique. I'm pleased to announc...
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Dev Log - Reverse time in R for Revenge
October 25, 2023
by
Tien Lee
Hello Agent, For the third devlog of "R for Revenge", I wanted to give you all an update on one of the key skills I've been working on - the time reverse ability. 🎉 As some of you know, I took a lo...
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Dev Log - Guns in R for Revenge
October 21, 2023
by
Tien Lee
Greetings! For my second dev log update, I've been laser focused on fleshing out the core gunplay mechanics to deliver that satisfying visceral feel you'd expect from this genre. So far players can ch...
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Announcing My New Game: R for Redemption
October 16, 2023
by
Tien Lee
#DevLog
Greetings! I'm thrilled to officially announce my new game project - R for Redemption. This top down shooter/brawler hybrid has been months in the making and I think it has real potential. Inspired by...
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