Dev Log - Stun enemy by throw weapons 🎾


Hello agent,

I’m excited to share my progress on adding a new stun mechanic to “R for Revenge”. As some of you may know, I’m going for a fast-paced, brutal top-down shooter similar to Hotline Miami. However, I want combat to require more deliberate tactics than just running in guns blazing. 💦

That's where enemy stuns come in. The player will now be able to throw every weapon they can hold to briefly stun enemies. When an enemy is stunned, they'll be shocked in place for a second or two, temporarily disabled. During this stun window, the player has a chance to sneak in some melee hits. I know I know, it kinda lacks some of the animation, maybe in the future i can hire some artist to help me with it. 🖼️


I've been playtesting the stun mechanics extensively over the past week and they're really adding another layer of strategic thinking to combat. Players now have to decide - do they go in gun blazing or try to stun an enemy from a distance first for a safer takedown? It's leading to some really tense close calls and satisfaction from perfectly timed stuns into gruesome executions. I've been putting in long hours over the past month to get these new stun and execution mechanics implemented and balanced properly. 🎁

We're nearing the end of 2023, which crept up on me fast this year working away on "R for Revenge". I want to thank you all again for your continued interest and support - it keeps me motivated as an indie developer. I hope you all have a great rest of the year filled with friends, family, and of course some awesome games. Let's make 2024 an even better one! 🦸

Talk to you again soon and as always, your feedback is greatly appreciated. Wishing you all the very best for the new year! 🆕

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