Devlog - Enhanced Enemy Reactions and Tactical Gameplay


Hello agent,

Welcome back to another solo devlog for "R for Revenge"! I'm excited to share the latest updates and improvements. In this week’s update, I'll be discussing the enhancements made to the enemy reactions and the introduction of a new type of weapon - the one with silencer! 🐉 

In the previous version, enemies would react to any gunshot. Additionally, they would respond to the death of any enemy, even if the kill occurred behind a wall or out of their line of sight. I felt that these behaviors needed refinement to improve realism and strategic gameplay. 🚉

In the latest update, enemies now only react if they witness or hear another enemy being taken down. This means that if you eliminate an enemy without being detected, the remaining enemies will continue with their regular patrol routes or behaviors. This change encourages players to employ careful planning. 🦸

With the introduction of this new enemy reaction system, I aimed to enhance the overall tactical gameplay experience by introducing silence weapons, including a small pistol and any other melee weapons. You, as the player, now have more control over your approach, allowing you to carefully eliminate enemies one by one without alerting the entire group. 🗡️

Thank you for joining me on this journey for "R for Revenge." I believe that the enhancements to the enemy reactions and the introduction of a more tactical gameplay element will make the game even more engaging and immersive. Stay tuned for future dev logs, where I will continue to share my progress and provide insights into the ongoing development. ⌚

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