Dev log - AI Behavior part 2🤖
R for Revenge » Devlog
Hello agent, if you see another fella being shot, the most common reaction is that you will face the direction that shot came from (to prevent you getting shot, of course) and then carefully run around to check if there really is a fight going on. That is what I implemented to the AI this week, I make them smarter or you can call it “Enhanced AI Reaction”. I will create a blog of how I made this feature, stay tuned for more updates!
R for Revenge
(In development)
Status | In development |
Author | Tien Lee |
Genre | Action |
Tags | Pixel Art, Singleplayer, Top down shooter |
More posts
- May 2024 Devlog - R for RevengeJun 11, 2024
- Devlog - Level designApr 10, 2024
- Devlog - Enhanced Enemy Reactions and Tactical GameplayJan 31, 2024
- Devlog - Double Trouble Ability 🧲Jan 19, 2024
- Dev Log - Stun enemy by throw weapons 🎾Jan 10, 2024
- Devlog - Slowing Down Time in crisis ⌛Nov 25, 2023
- Dev log - AI Behavior in R for Revenge 🤖Nov 20, 2023
- Dev log - Bloody deaths in R for Revenge 🧑💻Nov 07, 2023
- Dev Log - Weapon system part 2 🐣Nov 01, 2023
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