Dev Log - Reverse time in R for Revenge


Hello Agent,

For the third devlog of "R for Revenge", I wanted to give you all an update on one of the key skills I've been working on - the time reverse ability. ๐ŸŽ‰

As some of you know, I took a lot of inspiration from Hotline Miami with the top-down, brutal gameplay of "R for Revenge". However, I wanted to add some unique mechanics that twist the formula and allow for more expressive and strategic player skills. That's where the idea for time reverse came from.


Players can now rewind time by 5 seconds and return their character to their previous position on the map. This opens up some really interesting possibilities for retrying risky moves or changing tactics on the fly. Players can now approach encounters in a more aggressive fashion, testing the limits without the risk of permadeath if they mess up.

Of course, time reverse isn't without its dangers. Players will need to be careful about position, reversing back into enemies didnโ€™t seem like a good idea so careful planning is required. You can't just mash the button to automatically win fights.

I've been playtesting the skill extensively and am really happy with how it influences moment-to-moment decision making and adds another layer of strategy. Skillful use of time reverse to outmaneuver AI or retake favorable positions feels incredibly satisfying.

Let me know if you have any other questions! I'll be polishing and balancing this ability over the coming weeks. I think with further iterations, time reverse can truly set "R for Revenge" apart from other top-down action games. For the next major skill, I've been playing around with the idea of a "bullet time" mode that allows players to slow the passage of time for a brief period. More updates are coming soon! ๐Ÿ˜‚

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